v1.22 Series
v1.22.0¶
Release: November 20th, 2020
Studio¶
User Interface & Experience¶
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🆕 The Surface Anchors now have a responsive Grid to help you place elements more precisely
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We have changed the Menu's back button's icon
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Project Creation notifications are more precise as to what is being created
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The Hide, Reveal, and glTF Animation Actions are now displayed as Options Panels.
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Tutorials positioned in the World are more visible (we have increased the scale and the font size)
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The Loading Gizmo Error Icon has been updated to match the other icons introduced in 1.20
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The Loading Gizmo of the Inner 360 Video/Photo is now at 1.5m height
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Anchors are now selectable only through the Creation menu
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The Inner 360 Video/Picture is now partly transparent during its placement, for increase comfort and safety.
Assets¶
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🆕 Import files from iCloud and the iOS Files Picker
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🆕 The new Translation Gizmo helps you precisely and accurately move elements through their local or global axes
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🆕 The new Values Gizmo displays the values of your scale, rotate, translation and modify actions as you perform them.
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In projects with a 360 Anchor, you can now replace an inner 360 picture by an inner 360 video and the other way around
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The 360 Inner Image texture size is, if needed, resized to 4k
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The Bounds Gizmo is now hidden when the asset is being loaded
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We have fixed an Inner 360 Picture/Video inversion issue
Triggers & Actions¶
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The Play and glTF Animation Actions now correctly start in XR View
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We have fixed a Tap Trigger issue on rigged animated 3D models
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The Zone Trigger UI is clearer and it's now easier to modify its properties
World Understanding¶
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🆕 We now use the LIDAR sensor on compatible devices to improve collision and occlusion
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🆕 Automatic Floor Detection for Inner 360 Anchor
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🆕 In projects with a 360 Anchor, we now use the 360 Media to generate reflections
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🆕 Rotate the sphere with the user anchor rotation
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🆕 Edit Width of Image Anchor
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🆕 Change Image of Image Anchor
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The AR Tracking Wizard on iOS is back
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Significantly increased stability and reliability of Image and Spatial anchors
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Improved tracking of Surface Anchors on mobile devices
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Fixed rendering of reflection probes on Android
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Changed condition to detect metallic assets
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The 360 Anchor visuals have been updated for more clarity
Rendering¶
- The default environment lighting is slightly more subtle to show more details on 3D assets
Input & Manipulation¶
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🆕 Added a new way to manipulate elements on immersive devices with the Grab Manipulation
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Improved distant manipulation on immersive devices (translation, rotation, scale)
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Improved touch gestures on mobile devices (better thresholds)
Platforms Support¶
- Added support for Oculus Quest 2
Misc¶
- Fixed appearence of buttons in the Web View on iOS to match dark themes
- Avoided unexpected behavior when rapidly switching between Edit and Preview modes
- Fixed element unexpectedly bouncing during its placement on mobile devices
Publish and Exports¶
Web XR View¶
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🆕 Desktop (Web) support for projects with Simple and Surface Anchors
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🆕 Support of Simple, Surface and Image Anchors.
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🆕 Support of Tap Trigger
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🆕 Support of glTF Animation and Spin Actions
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🆕 Support of sharp and rounded corners for flat images
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🆕 Support of Image & Video 360 Outer
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🆕 Support of Spatialized and Ambient Sounds
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Improved support of glTF assets
Spark AR¶
You can see the overall Spark AR support here.
Added support for:
- 🆕 Levitate
- 🆕 Pulse
- 🆕 Transform
- 🆕 Outer 360 Image
- 🆕 Rich Text
- 🆕 In Zone Trigger
Portal¶
- It is now possible to delete your account from the Portal
v1.22.1¶
Release: November 21st
Studio¶
User Interface & Experience¶
- Improved Asset Picker UI
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We now displays available Asset Providers integration in the Asset Picker
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Improved Translation Gizmos
- Restored creation of projects with Spatial Anchors
- Improved VR Support
Spark AR¶
- 🆕 Enter Zone, Leave Zone Triggers Support
XR View¶
- Update Default Generated QR Code
v1.22.2¶
Release: November 25th
Studio¶
Platforms Support¶
- 🆕 New VR environment for Oculus Quest
- Improved VR Support
Assets¶
- Fixed Audio Range Sphere
- Fixed Sketchfab import on Quest
User Interface & Experience¶
- Fixed notifications issue when placing anchors
- Various Asset Picker UI fixes
- Tutorials in the Scene now properly face the user
- Cursor and Laser in Immersive devices is now rendered above the Translation Gizmos
- Improved Translation Gizmos
XR View¶
- Fixed QR Code generation
Web XR View¶
- 🆕 Added support for Levitate Action
Portal¶
- Fixed Reset Password page
v1.22.3¶
Release: November 28th
XR View¶
- Fixed experience opening not working in some cases
v1.22.4¶
Release: December 2nd
XR View¶
- Fixed opening of experiences with:
- Inner 360 Image
- Inner 360 Video
- Metallic 3D Objects
- Elements with Pulse Action
Web XR View¶
- 🆕 Added Support for Pulse Action
- 🆕 Added Support for Transform Action
v1.22.5¶
Release: December 2nd
XR View¶
- Fixed UVs of Inner 360 Image
v1.22.6¶
Release: December 7th
Studio¶
User Interface & Experience¶
- Fixed some Triggers & Actions not animating properly
- Fixed a couple freezes occurring when navigating on Sketchfab in the Asset Picker
Creation Features¶
- Several fixes on the Translation Handlers
- Fixed hidden Media Name Gizmo (for Videos and Sounds)
Assets¶
- Fixed glTF metallic detection
- More assets should now be considered as metallic, improving the rendering accuracy
- Fixed a Z-index issue between Flat Image Assets and the Surface Anchor
- Fixed a rendering issue on the extreme top and bottom parts of the Inner 360 Video/Image projects
- Fixed a scenario in which the Menu wouldn't refresh its state after replacing the Asset
World Understanding¶
Image Anchor¶
- Improved the notifications of Image Anchor placement
- Fixed possible error when retrieving the image physical size during the Image Anchor setup
Surface Anchor¶
- The Surface Anchor's Grid is now anti-aliased
- The Surface Anchor's Grid cells now keep the same cell size, no matter what
Inner 360 Anchor¶
- The Inner Anchor's Grids is now anti-aliased
- Fixed the animation of the Inner 360 Anchor during opening
- Improved visuals of the Inner 360 Anchor during opening
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In Edit Mode, the Inner Anchor's Grid now display a continuous Grid even outside of the Walkable Area
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In a VR device, the Inner 360 Anchor is automatically placed on the physical ground
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In a VR device, the VR environment is now hidden when opening a project with an Inner 360 Anchor
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The Inner 360 Anchor can't be moved anymore
Platforms Support¶
VR Devices¶
- In VR, the Asset Picker displays 2.5 lines (instead of 1.5)
- Improved Input and manipulation UX
- Improved stability of our keyboard on Oculus Quest
- Fixed animation issue when opening a VR project
- Improved Teleport UX
- Fixed a few z-fight issues
v1.22.7¶
Release: December 10th
Web XR View¶
- 🆕 Added Support for Reveal/Hide Actions