Formats: JPG, JPEG, PNG
Dimensions: Ideally under or equal to 1280x768 (max 2048x2048) to avoid freezing (due to runtime GPU upload limitations) and VRAM saturation.
Only MP4 is supported at the moment.
Supports 2D (360 Videos are temporarily disabled and will be back later).
We do support transparent, 360 and volumetric videos. Check out Video specific section for more information.
HoloLens: 720p is preferable.
Standalone computer with high-end GPUs: 8K.
File weight: 250Mb Maximum.
Formats: OGG, WAV, MP3.
We provide a limited support of .txt files.
On VR/MR headsets, writing text is possible with:
A Bluetooth keyboard.
Windows Mixed Reality portal in the "Virtual Input” tab.
The Windows Holographic Keyboard is not available due to a runtime issue Microsoft is about to fix.
We recommend you write your text on a PC, put them on your preferred cloud storage service, then import in your scene.
We support glTF/glb and OBJ files. We highly recommend switching your 3D production pipeline to glTF.
Textures must be JPG or PNG (TGA is not supported).
- Diffuse, Bump, Normal (Experimental : transparency support) are supported.
Consider the general performance of your scene
- A maximum 2K resolution for diffuse is recommended, although most powerful platforms will easily support 4K. 1024x1024 on bump & normal textures (2048 max on most powerful platforms)
- Less than 600K triangles per model on AR platforms.
- Avoid more than 1.5M triangles total within a same scene on AR platforms.
If exporting a .obj from Blender, make sure you toggle the "Relative” mode in the very last option called "Path Mode”. Else the path written in the .mtl exported along the .obj will be incorrect and Minsar won’t be able to find the texture.