You can move, rotate and scale selected elements in different ways depending on your device.
Note that you can move unselected elements.
See how to manipulate objects in this Minsar Studio tutorial:
When an element is being adjusted, the adjust values are displayed:
- Move: the distance from the previous position and the new one. Only in meters for now.
- Rotate: the degrees between the previous rotation and the new one.
- Scale: the percentage of the element size compared to its original size.
- Extend: when only one axis is modified to know its size (compatible with surface anchors, shapes, zone trigger and sound range). Only in meters for now.
Tap on the "Reset" button on the "Adjust" menu, to reset the rotation and scale, the position won’t be impacted.
When in the "Adjust" or "Transform" menu, you can choose to enable the assisted move to move elements on one or 2 axes between X (red), Y (green) and Z (blue).
You can select:
Local: to use the 3 axes of the element.
Global: to use the 3 axes of the scene.
Then drag and drop:
- One of the arrows to move the element on one axis.
- One of the planes to move the element on 2 axes.
Interaction with the surrounding¶
When an element is moved, by default it collides with other scene elements, the spatial mapping (the physical environment) if enabled (see Anchor types for more details) and the Anchor depending on its type.
When an element collides with something, you can see an indication (dotted cube) of where it would be if the collision was disabled.
If an element collides with something and you keep moving it in this direction, the moved element will go through it and the collision will be disabled.
You can also directly move elements without the collision with specific gestures depending on your device (see below).
When an element goes behind the enabled spatial mapping (the physical environment) or the virtual environment of your scene, it turns into transparent purple.
It can mean two things depending on the used anchor (see Anchor types for more details):
It's only an indication to help you get a sense of the precise position of the element in your environment.
Or, the element would be occluded, meaning hidden, if you were in visit mode.
Remember to use the Preview to see how your visitors will see your experience.
Note that you can still select a semi-occluded element (in edit mode).
You can drag, scale and rotate the selected element(s) using multi-touch gestures. Note that only one gesture can be performed at once.
Drag with one finger to move an element horizontally (in depth). Note that you can also directly move an unselected element.
Drag with two fingers to move an element vertically.
Pinch with two fingers to scale an element.
Rotate gesture with two fingers to rotate an element.
Tap and drag rotation handlers to rotate an element in more dimensions.
→ Tap and hold the element to move it.
Note that you can also directly move an unselected element.
→ Tap and hold a corner to scale the element.
→ Tap and hold a sphere to rotate the element.
Two handed / controllers gestures¶
You can also directly scale and rotate selected elements with a two handed gesture.
Same with controllers:
Hold both controllers triggers.
Move your controllers in space:
Move them farer to each other to scale the element up.
Move them closer to each other to scale the element down.
Move one of them forward/backward compared to the other to rotate the element.
Oculus Quest 2¶
Disable the collision: hold A or X button while moving an element with the trigger of the same controller.
Grab an element: touch an element with your controller and hold the trigger to grab it.
Tilt the right thumbstick top or down to move a selected element forwards and backwards:
Tilt the right thumstick left or right to scale a selected element:
Make circles with the right thumstick to rotate a selected element.
Touchpad (Magic Leap One only)¶
Use the top or down edges to move a selected element forwards and backwards:
Simple tap to be precise.
Long tap with more or less strength for continuous movement.
Use the left or right edges to scale a selected element:
Simple tap to be precise.
Long tap with more or less strength for continuous scaling.
Use the whole circle edge to rotate a selected element.
- Disable the collision: hold the touchpad while moving an element with the trigger.