Create and import elements¶
Connect your account to external assets providers
You need to link your Minsar account to external assets providers (on the portal https://portal.minsar.app/) to be able to use them in Minsar Studio.
|Cloud services||User Generated Content||Device related|
Internal storage access
Note that the internal storage access is already available on iOS and Windows Mixed Reality devices (HoloLens), and soon on Oculus Quest, Oculus Rift and Android.
You can access your models acquired on Sketchfab directly from Minsar. If you have a Sketchfab Pro plan or above you also have access to your own library of 3D models, regardless of public download settings.
Select an asset¶
From the Creation menu, hit the "Import asset" button to import objects (3D models), images, videos, sounds, texts or create shapes:
Choose an asset provider.
Navigate to find the desired file.
Tap on it.
When an element is being imported, a temporary element appears for you to know it is loading.
You can tap to place it in the scene before it's fully loaded if you want to.
Once placed, you can use the "Delete" button to delete the element from the scene before it has been imported.
You can move, scale and rotate it. If you do so, the element will be imported according to these settings.
After the loading, if an element is really huge, you will be asked if you want to use its original size or if you want to keep it fitted. "Keep fitted" means that the element will be imported with a size that makes you able to see it fully from a 2m distance.
We currently support JPG, JPEG, PNG, and are considering adding support for BMP, TGA, HDR, PNM. If you are interested in these, please let us know!
Minsar handles flat images as well as 360 images (with the ability to choose outer or inner). For both options, transparency is supported for PNG - we automatically detect transparent images and remove the default background color (which you can customize later on).
We automatically resize your textures and will use the best version based on several parameters, such as the device running the scene and the complexity of the scene.
We currently support MP4 as the most universal video file format and support many different video types. Check out Video specific section for more information.
Starting September 2020, we will automatically transcode and resize your videos to be able to stream the best version based on several parameters, such as the network bandwidth and the device capabilities, however we recommend to avoid using videos that have a resolution higher than 1920x1080.
The maximum size for the file is 500Mb.
We have support for OGG, WAV, MP3, though we currently recommend using WAV.
You can set the audio as "spatialized" or "ambient", using the Range Sphere.
You can either import an existing text file (in TXT format) or create rich texts within Minsar.
We recommend you write your text (without formatting) on a PC, upload the TXT file on your preferred cloud storage service, then import it in your scene. You can then use the rich text formatting options to enhance your text element.
The modern 3D asset pipeline
Even though we support several 3D file formats, we highly recommend switching your 3D production pipeline to glTF. It is a format adopted by industry leaders and is going to be present in the entire 3D ecosystem.
Minsar supports glTF/GLB and OBJ files, with support for other file formats coming in 2020, including: FBX. If you are interested, please let us know!
We encourage you to explore our details on assets page to learn more about the 3D Objects workflow.
See Shape section to get more information about the creation of shapes.
You can a textblock from scratch thanks to the "Create textblock" button in the Creation menu.
See the dedicated Textblock section for more information.
Select one or several scene elements, then hit the "Duplicate" button in the menu to duplicate them.
Place them as you do for any newly created element.
When an element has been created, you can replace it thanks to the "Replace" button in its menu:
Assets can be replaced by any other type of asset.
Note that some parameters can not be compatible, then not inherited from the previous one.
Shapes can be replaced by any other type of shape.
Tap on the "Delete” button on the element(s) menu.
There's no confirmation when you delete an element but don't worry, if you delete something by mistake, just use the "Undo" button.