Create and import elements¶
Watch this tutorial to get an overview of how to import assets:
Connect your account to external assets providers
You need to link your Minsar account to external assets providers (on the portal https://portal.minsar.app/) to be able to use them in Minsar Studio.
We encourage you to explore our Assets types page to learn more about the assets you can import: 3D models, images, videos, sounds, texts, etc.
|Cloud services||User Generated Content||Device related|
Internal storage access
Note that the internal storage access is already available on iOS (compatible with iCloud) and Windows Mixed Reality devices (HoloLens), and soon on Oculus Quest, Oculus Rift and Android.
You can access your models acquired on Sketchfab directly from Minsar. If you have a Sketchfab Pro plan or above you also have access to your own library of 3D models, regardless of public download settings.
Select an asset¶
From the Creation menu, hit the "Import asset" button to import objects (3D models), images, videos, sounds, texts or create shapes.
The asset picker is opened (you can drag and drop the folder title at the top to move the window):
Choose an asset provider at the bottom of the asset picker.
Navigate through the folders to find the desired file.
You can also search for a file thanks to the "Search" button at the top right corner.
Tap on the file.
When an element is being imported, a temporary element appears for you to know it is loading.
You can tap to place it in the scene before it's fully loaded if you want to.
Once placed, you can use the "Delete" button to delete the element from the scene before it has been imported.
You can move, scale and rotate it. If you do so, the element will be imported according to these settings.
After the loading, if an element is really huge, you will be asked if you want to use its original size or if you want to keep it fitted. "Keep fitted" means that the element will be imported with a size that makes you able to see it fully from a 2m distance.
You can create a textblock from scratch thanks to the "Create textblock" button in the Creation menu.
See the dedicated Textblock section for more information.
Select one or several scene elements, then hit the "Duplicate" button in the menu to duplicate them.
Place them as you do for any newly created element.
When an element has been created, you can replace it thanks to the "Replace" button in its menu:
Assets can be replaced by any other type of asset.
Note that some parameters can not be compatible, then not inherited from the previous one.
Shapes can be replaced by any other type of shape.
Tap on the "Delete” button on the element(s) menu.
There's no confirmation when you delete an element but don't worry, if you delete something by mistake, just use the "Undo" button.