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More details about Assets

3D Models / Objects

Minsar leverages Physical Based Rendering to closely match the appearance defined by the asset creators. We support the same file formats as Images. Diffuse, Bump, Normal are supported, as well as Ambient Occlusion, Roughness and Metallic. For these three maps, however, we highly recommend to follow the Khronos Group's official glTF pipeline. We are progressively adding support of glass-like materials as well.

Consider the general performance of your scenes

While we plan to offer a way to simplify the performance budget management, you currently have to pay attention to the amount of heavy assets you are willing to put in your scenes.

Based on the experience you are creating, you might want to balance between heavily-decimated assets (< 20K triangles) and more detailed ones (> 250K triangles).

In any case, you shouldn't expect to import a 3D Assets with more than 500K triangles and see no impact on performance.

Reflective assets, such as 3D objects with metallic material, can benefit from our Environment Based Rendering system. On this model you can see the reflection of the Minsar offices.

A note from Blender users exporting to OBJ

If exporting a .obj from Blender, make sure you toggle the "Relative” mode in the very last option called "Path Mode”. Else the path written in the .mtl exported along the .obj will be incorrect and Minsar won’t be able to find the texture. Also, make sure there is a .mtl file exported along with your .obj. You must put both the .obj and the .mtl files in the provider in order for Minsar to properly import your object.

Image & Video

Backside color

You can choose the color of the backside of an image/video with the "Backside color" button.

Rounded and sharp corners

By default flat content corners are rounded.

You can change them to sharp if you want to in their menu.

Image specific

Image types

When you import a video, you have to choose its type:

  • Flat image: a regular flat image.

  • Outer 360 image: the 360 image is displayed on the outside of a sphere.

Sound

Sound player

The player is displayed at the top of the menu for sounds and videos.

Use it to play the video in Creation mode.

If you want to play the video in the experience in visit mode, use the Play action.

Range

The Range is disabled by default, meaning the sound can be heard from anywhere in the experience.

If the "Range" is enabled, you set a maximum distance from the sound element for the visitor to hear it.

You can change its size thanks to the dedicated handler displayed on the Range sphere diameter.

Video

Watch this video to get an overview of how to use videos in Minsar Studio:

Video types

When you import a video, you have to choose its type:

  • Flat video: a regular flat video.

  • Outer 360 video: the 360 video is displayed on the outside of a sphere.

  • Volumetric video: the video is displayed in 3D.

Make sure you choose a file compatible with the video type you want.

Video player

As for sounds, the video player is displayed at the top of the menu.

Range

As for sound, you can set the range of the sound to manage from where the visitor will hear the video sound. See Range section for sounds.

Text

You can create a textblock with the button "Create textblock" on the "Creation" menu.

Tap again on the textblock to edit its content.

In the "Format" menu, you can edit the:

  • Text color

  • Font size

  • Font

  • Text alignment

  • Line spacing

  • Corners type: Rounded (by default) and Sharp

  • Background color

You can also import text. It will replace all the textblock content.

Watch this tutorial to see how to create and use texts in Minsar Studio:

Shape

There are several types of shape available:

When created, each shape is customizable.

  1. Just go to the "Transform" menu.

  2. Choose "Modify" to edit the shape proportions.

  3. Hold and drag handlers to modify the shape.

You can also change the shape, the new one will keep the same proportions as the one you changed.

Color A shape is blue by default, but you can choose its color thanks to the "Color" button in its menu.

Watch this tutorial to see how to quickly prototype using basic shapes: