Image Anchoring support
You can now Anchor an experience on an Image. Change the Anchor type to access Image Anchor feature.
- Image Anchoring on iOS
- Improved Video Player Stability
Separated Menu Buttons
Buttons have now clear separators in the menu to easily identify their relations.
Fine-tuned scroll sensitivity in Menu on mobile (especially Android)
Scrolling in the menu is now more comfortable!
Fixed contextual buttons animations in Menu
Improved responsive design of the Menu
Whatever your phone or tablet, the display is now better.
Faster Projects and Experiences loading
We know your time is precious so you will really enjoy that!
Faster and more stable glTF import
- Faster element, behavior, anchor creation
Created element and anchors are placed at 1.5 to 2m from their closest edge, not their center
This fixes some problems, especially for huge elements: they will never spawn too close from you!
Modified suggested colors for Text, Image and Video elements backgrounds
- Added Undo/Redo/Repeat features for Triggers & Behaviors
Improved toggle responsiveness for Behaviors
Buttons now reacts better for Behaviors.
Added Auto Rotate & Levitate Behaviors
Use them to make your scene more dynamic!
Elements are now Duplicated with their behaviors
- Input: Tap threshold improved, based on screen DPI
- Input: Improved multi-touch on mobile
- Input: Improved multitouch double touch + pan
Portal: improved sign in & sign up experience
To smooth your experience, one field is now used to sign in and sign up!
Lumin: ‘Double tap on Home to exit’
Quickly hit the Home button twice in a row of your controller to exit the app.
Lumin: ‘Tap on Home to go back in Asset Picker’
Hit the Home button of your controller one to go back to the previous folder or menu.
Lumin: Scale, Rotate, Drag element using Touchpad gestures
Scale with left/right parts of the Touchpad of your controller,
Drag with top/down parts,
Rotate by making circles on Touchpad edges.
Lumin: Improved stability of Control tracking
Lumin: ‘Double tap on Bumper to switch Input mode’ (Head-based cursor to Control-based and the other way around)
Quickly hit the Bumper twice in a row to start using hand gestures instead of the controller, and the other way round.
Lumin: Improved gesture detection
Lumin: Enabled spatial mapping
Your physical environment is now detected!
Lumin: Added 3D icon
A pretty icon for you to enjoy Minsar in the Lumin menu.
Lumin: Updated splashscreen
Fixed Menu Title Casing
All menu titles are now homogeneous.
Input: Fixed manipulation with flat handlers
- Fixed freeze occurring if large glTF elements were intersecting the Simple Anchor during its placement
- Distribute: fixed incorrect Publish Date