v1.16 Series
v1.16.0¶
Release: May 4, 2020
Creation Features & Improvements¶
Triggers
- In Zone Trigger
- Enter Zone Trigger
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Leave Zone Trigger
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Preview Triggers & Actions on selected elements
Actions
- Transform Action (Preview)
Assets
- Outer 360 Video
- Sound Range Sphere
- → works with audio assets in 1.16, to be expanded to all playable assets in future releases
- Reflective Materials for 3D Assets
- Improved glTF and OBJ support
World Understanding
- Spatial Anchors (Preview)
- Image Anchor sign & feedback improvements
- Environment-based rendering
- Body Occlusion in Preview & View modes (iOS exclusive)
Assets Providers
- Improved "Import from Sketchfab" experience
Platforms Support¶
- Magic Leap pre-release
- Oculus Quest, Oculus Rift beta
- Nreal alpha
User Experience¶
- Elements behind spatial mapping are now semi-occluded in Edit Mode
- Improved Welcome & Sign In experience with an updated UI
- Added immersive keyboard on immersive platforms (Preview)
- Improved laser and cursor on immersive platforms
Performance Improvements¶
- Textures are now progressively loaded to prevent micro-freezes
- available on Android, Magic Leap, Oculus Quest, Nreal
- Texture are seamlessly resized when needed, in order to prevent experiences from using too much memory
- available on Android, Magic Leap, Oculus Quest, Nreal
Fixes¶
- Loading Gizmo is much more stable and accurate at detecting loading failures
- Most Sketchfab glTF assets should properly load
- The app now displays a dialog when internet connection is lost
Publish, Export & View¶
- See the amount of views of your experience, in real-time
- Easily access the error(s) of a failed publish or export
- Fixed QR Code generation
Portal¶
- Filter archived projects
- Improved onboarding
- Manage your Launch plans subscriptions
- Improved redirect when the user session has expired
- Improved "Rename Project" experience
- The main anchor type is now displayed for each project, as well as its related Launch Plan
- Overall stability and user experience improvements
Known bugs¶
- glTF assets can be much bigger than expected on import (to be fixed in 1.16.1)
- Image Anchors on Android might have be unstable on loading (currently investigating)
- In XR View, after opening one experience, the user might not be able to "tap to place" the anchor of another experience in the same session (to be fixed in a future release)
- Tapping on the Triggers & Actions buttons might fail, in this case please slowly tap on the buttons
v1.16.1¶
Release: May 8, 2020
Stability and performance improvements.
v1.16.2¶
Release: May 10, 2020
General stability and performance improvements.
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The Transform Action is more reliable.
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Dozens of fixes on the Minsar Portal.
v1.16.3¶
Release: May 12, 2020
General stability and performance improvements.
- Spatial Anchors improvements.